One of the better aspects of the game is its multiple routes and endings (there's 45 levels but on each play-through you'll only see 11 of them). Another issue is that once you shoot a monster the action pauses for a split second, at which point it suddenly veers away from your crosshair at high speed, leaving you open to an attack. However, the constant rushing around gets old after a while and I personally found myself wishing for more variety as all the levels look and play the same. Ammo is always in extremely limited supply and although it's understandable given the survival horror setting it actually made the action less enjoyable for me there's no way to move past monsters that are blocking your path so on many occasions you'll be hunting around for ammo but have no chance of proceeding therefore, death is the only option. The action is intense as you hunt around for the items you need to move onto the next level while peeking at the remaining time. Although the scrolling isn't smooth the controls are excellent and make great use of the two d-pads to move around and face different directions. Monsters block your path but they can be shot using the R Trigger. The levels are timed and the premise in each is to locate a key, find the White Orb (which shows the map layout) and the Black Orb (shows where items are on the map) and then head for the exit. Playing as a detective your mission is to escape the Mansion of Insmouse in one piece.
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